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Considering I was just now reading the thread, yes.quoting an days
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SignUp Now!Considering I was just now reading the thread, yes.quoting an days
Not really, you just lose your character in a way that keeps them alive and get reset again.The Duty Retirement at I2 means something eh?
Nah not anymore. Months ago, yeah. But we haven’t been that way for months.RLs could just make a new RL Character.
Depends, when you want to continue the Development, then yeah. Which I would like to try out someday how a long time CP feel back as usual Citizen considering CPs are always to the endNot really, you just lose your character in a way that keeps them alive and get reset again.
Nobodies ever really taken it, so I’m uncertain how that would go.Depends, when you want to continue the Development, then yeah. Which I would like to try out someday how a long time CP feel back as usual Citizen considering CPs are always to the end
Two or three people have. They get an MMR procedure that makes them forget the most confidential stuff, then they get released back into the populace as a T-4 loyalist.Nobodies ever really taken it, so I’m uncertain how that would go.
That's why children we don't listen to bullshitI was an i3 goose I hardly think I know "Nothing about it" So don't come swinging at me on the forums like I'm a new player talking out my ass. In CP if you die you lose your SMG or whatever you spent SC on, Your character however receives a demotion. I would take a death demotion and getting standard gear to return back to life over a PK anyday.
Destroying a forcefieldWhat would you say the greatest achievement/acomplishment of the LFC has been since its creation?
shutting down a combine cameraWhat I'm about to ask is not a snarky smart ass jab at the faction but a serious and honest inquiry:
What would you say the greatest achievement/acomplishment of the LFC has been since its creation?
In summary, the system I proposed could be listed out in four points like this:
- The LFC has NO BASE and NO PROTECTIONS
- The LFC has access to certain resources for them to use to accomplish their goals. These resources need to be carefully tracked (probably with a spreadsheat or something. not that hard)
- The LFC whitelist is small (maybe 10 influential characters AT MOST)
- The LFC should rarely directly do anything. Rather, they are there to instruct others to do the things they want done, and reward them for doing so.


Bruh they have a fucking arctic base and a naval fleet in Greenland, They've done fuck all since they were brought in, The LFC was supposed to be the turn around for the rebellion and is instead basically a gate keeping faction that does nothing but hide in outlands and instruct gang bangers to go harass loyalist businesses and murder civilians for chips (See the motel job.)
The LFC's plot armor is fucking immense in lore, Even the SRF/ESIC/PATRIOTS Three of the largest rebel factions in lore two of which are an actual fucking Military don't have their own fleet and a host of lore bases/supply system, Yet LFC has that and SRF have done more on server than the LFC Have in forever, SLF -Which is the city branch of the SRF tried to host a nearly successful insurrection in January of 2022 (Cluster fuck but still the effort was made.) LFC as it stands is a joke, It had potential and like usual it's squandered.
Look at this shit! Where is this icly? they could be recruiting people from local cells or recruiting cells to fight under their banner arming supplying and training them, The sheer amount of resources they have are wasted, These people in lore destroyed an MAA Outpost in the fucking arctic and essentially own a continent to themselves unopposed, The LFC on the server? A few people running around in the Outlands with bandana's and basic rebel gear.
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It's just a little jarring to me how we're two years in and the Resistance on main hasn't really changed how it looks and operates at all, They've made 0 efforts to unify collectively, They don't train they don't share resources, they refuse to plan a course of action and set in motion a plan to defeat the combine forces in Geneva or atleast heavily cripple them and cause chaos.
IMO a good rebel group should do a few things.
It should be secretive (Naturally).
It should share resources among members.
It should have an end-game goal.
It should go on events and make sure it's members receive atleast a barebones level of training whether that means using and stripping an AK47 or setting an ambush for combine forces or somewhere in between.
It should create rp that contributes to the narrative of an overarching story.
It shouldn't be morally good or overtly evil but neutral or in-between.
It should be inclusive giving players opportunities to fulfil roles based on their characters abilities. (I.E Soldiers, Engineers, Informants, Supply-runners)
And that's another thing, They have all these resources, Members a fucking fleet including submarines, Why don't we ever see LFC Radio to headquarters or whatever to send supplies via submarine? Have rebels launch an expedition/convoy where lets say the city has lost rations because they fucked up and people are starving to death as a result they have to meet the submarine on a coastline and make the difficult decision on the way back whether they should subsist on the rations to satiate themselves and thus have a better reaction in-case combine forces intercept them or save all the supplies for the starving citizens.
Resources! They have all these godamn resources that could be used to facilitate rp and missions or whatever, With the gear and resources the LFC have they could easily gather rebels up to even raid Meiringen if they wanted to, You would have intensely high risk but would have the reward of military equipment/vehicles and maybe even information - Not to mention you could possibly cripple the OSF's operations in the region the fact that the LFC Have all of this technology and the logistics to back these things up and we never see it honestly really pisses me off the sheer wasted potential of the LFC, I'd really like if it's not outright dissolved for the CT To grab the LFC By the ear and start doing things with it, You have the lore reasoning to where say you needed to raid a combine facility you could request some high valued hardware (Vests RPGs Machine guns) for a large heist If something drastic like this isn't done then I see no reason for the LFC To remain as it's essentially just a status symbol for the people with whitelists and it's unfortunate as I really had high hopes for the LFC.
NW ON TOPa rebel group can never be any of this because if it becomes big and strong enough to take real and meaningful action, it will get stomped out of existence
the combine cannot lose on a 24/7 server because it is no longer hl2rp then
this has been the issue of willard for YEARS, long before i joined the server, and long after i left as CM; the resistance can never win because any tangible results on the combine will lead to a huge crack down, either ICly (the entire city gets razed to the ground, a special intelligence group finds all intel of rebels and rats them out, OTA patrols 24/7 for weeks), or OOCly (told to tone down operations, pressure from management, etc.)
in order to keep a 24/7 server going you must stay consistent and formalic; much like the crafting system is a necessary evil for a large(r) community as the management cannot keep up with the script needs of tens of hundreds of rebels over the weeks, months, year(s), but this in turn causes a slow but inevitable death of the community
this is because, at the core of roleplay, is story telling and all stories have a beginning, middle, end, with proper conflict, villain(s), hero(s), turning points, etc. and willard doesn't have a proper end and i dare say not even a proper middle; expeditions and the storytelling that came from those was the closest vehicle for the middle of a story that willard has gotten and i don't have the qualifications to judge how far willard has gotten on that front since ive left for months on end but considering what ive read on the forums, the same patterns i had to deal with as CM are repeating themselves now (nacht and wardens conflict and the issues that arose from it are a mirror of this LFC debate)
tl;dr this is just a symptom of a lack of proper storytelling and plot, and a whitelist rebel group isn't the problem, its the lack of it being used as a vehicle for storytelling from what i can tell from my limited perspective as someone who's only read the forums
What constitutes winning in your opinion?a rebel group can never be any of this because if it becomes big and strong enough to take real and meaningful action, it will get stomped out of existence
the combine cannot lose on a 24/7 server because it is no longer hl2rp then
this has been the issue of willard for YEARS, long before i joined the server, and long after i left as CM; the resistance can never win because any tangible results on the combine will lead to a huge crack down, either ICly (the entire city gets razed to the ground, a special intelligence group finds all intel of rebels and rats them out, OTA patrols 24/7 for weeks), or OOCly (told to tone down operations, pressure from management, etc.)
in order to keep a 24/7 server going you must stay consistent and formalic; much like the crafting system is a necessary evil for a large(r) community as the management cannot keep up with the script needs of tens of hundreds of rebels over the weeks, months, year(s), but this in turn causes a slow but inevitable death of the community
this is because, at the core of roleplay, is story telling and all stories have a beginning, middle, end, with proper conflict, villain(s), hero(s), turning points, etc. and willard doesn't have a proper end and i dare say not even a proper middle; expeditions and the storytelling that came from those was the closest vehicle for the middle of a story that willard has gotten and i don't have the qualifications to judge how far willard has gotten on that front since ive left for months on end but considering what ive read on the forums, the same patterns i had to deal with as CM are repeating themselves now (nacht and wardens conflict and the issues that arose from it are a mirror of this LFC debate)
tl;dr this is just a symptom of a lack of proper storytelling and plot, and a whitelist rebel group isn't the problem, its the lack of it being used as a vehicle for storytelling from what i can tell from my limited perspective as someone who's only read the forums
What constitutes winning in your opinion?
A city take over? Not without a full uprising, which will lead to a character wipe pretty much. Might be a cool way to send off V2 and welcome V3.
Smaller wins absolutely can happen. CCA assassination, destruction of key targets, de stabilising a district. Consider what the wardens did in lore, threatening CPs family might be a fun storyline. A rebel could break into the nexus somehow, get classified information, organise an expedition and kidnap some RLs family.
In the end my good friend, forget about winning or losing on the grand scale. Every character must die. Give them a fun story to tell. Whether it be that CP that believed in humanity, or that rebel that gave out food as his small act of resistance.
See the thing with destabilization is you need to do things like targeted bombings...ambushes and high end assassinations maybe shootings? but instead of how on server say for example, A guy fires his gun off in slums and cps go out socio becomes orange and OTA Sit on the roof doing nothing for a few hours. It has to be relentless, In hl2rp the wiki states that for 2 solid weeks the rebels had constantly hit Civil Protection to the point where they were so Overwhelmed OTA Was called in, On WN? OTA is *Here* So you're going to need to ambush a CPT then bomb a hardpoint then spray-paint graffiti in the same day and repeat.A rebel victory...
A rebel victory does not mean taking full control of the city, a rebel victory does not mean the ability to constantly antagonize the Union, a rebel victory does not mean a warehouse full of AKs-grenades-ammo-and armor.
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A rebel victory is the restoration of civilization outside of the combine's direct reach - something that was in the works when I played on V3. Rebels in Half-Life 2, and Half-Life Alyx did go on to attack the Union but not for the purpose of murdering and maiming collaborators, they focused on destabilizing combine infrastructure, providing passage to refugees, and maintaining their sanctuary's (Black Mesa East, as an example) security. Rebels in lore did end up - taking this from Half-Life 2 Episode 2 - levying a full war against the combine but that would be after unrealistic events that wouldn't be seen in the server so the whole thought of 'Rebels did do this in Half Life' could simply be shot down.
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This touches into the actual meaning of restoring a civilization. Rebel character's are granted, for every map, have an area out of the Union's direct reach. V3 we saw the slums and storm system, the combine could go into them via sweeps launched by civil protection or raids by Overwatch's Transhuman Arm but this wasn't something done on a daily basis so essentially the 'slummers' had control over this area. Despite having full control over this area they did nothing with it... There was no communal effort to restore their living area, no group talks on getting essential supply trails, nothing about the unorganized criminal cells causing constant invasion of the slums, and so on... I saw this and believe it was the right idea to open a community center... Made perfect sense as it'd jump-start a small place to where 'slummers' could convene, meet one another, and discuss plans. Played a generous character and gave time to gather resources, and reach out to the CWU Lead (Col Jones) to get a business with my idea, everything was put together and things got on their way. The center was launched and 'rebels/slummers' were given a place to convene and meet other slums or simply take this example and apply it in another way - a clinic, hostel, tailor, washer, anything with the motto of doing something for the collective good. No one did anything, a lot of roleplay came from it, for the most part, it was just a place character's came and ate at. The idea flew over a lot of people's heads.
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Restoring civilization and creating a collective good system for the areas that 'belong' to rebels would be a rebel victory, it should be the goal of self-proclaimed rebels as they can never achieve a battle victory so it is better to sit down and see the option of a pyrrhic one. The slums unified to stand up to what was once a life of the characters they played, enjoyed, and had in the past. Restoring power, getting proper sleeping areas, rebuilding the slums, keeping crime/resistance efforts organized, manufacturing propaganda, and overall raising and providing a better quality of life to those not assisting in the progress of the Union, the refugees, wanted felons, and outcasts...
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TLR... LFC should be disbanded and players should be among themselves to unify the slums (The actually achievable victory), all through roleplay, rather than them looking up at an OOC rebel group to do it.
CLover have been here to help, in fact clover have done plenty so far as providing food, materials, guns and etc to the rebels as well as getting them all to know each other and host events more RP focused, but in the end? What did I see? rebels running at scripts head first and blowing up to booby traps or being ravaged by antlions DESERVED. Change your way of thinking, then we can talk.Removing clover wont help the LFC at all lol. Clover is just a background group, who incidentally the LFC have managed to piss off numerous times. The LFC can become something, but those within it need to work on building connections with other groups in the district, be less arrogant in character (PF has had enough of this now and that's entirely why she acts how she does). LFC leads are struggling to find things to do, hence one or two going on LOA. Its not easy to make events for a faction. Rather than asking them to step down, try supporting them first, giving your idea's and such. The faction cannot grow without the support of its members primarily.
clover is gone btwCLover have been here to help, in fact clover have done plenty so far as providing food, materials, guns and etc to the rebels as well as getting them all to know each other and host events more RP focused, but in the end? What did I see? rebels running at scripts head first and blowing up to booby traps or being ravaged by antlions DESERVED. Change your way of thinking, then we can talk.