<:: Solidarity may yet arrest this collapse... ::>
The Wolves
The Silenced City is a third entry from the Artifacts series. Following the events of Nightfall and Frozen Tears, the surviving group of rogue civil protection units are guided by the vortigaunts from frozen wastes into the regions of City 62. Their newfound mission is to find and destroy 'artifacts', anomalous objects of great corruptive potential. With previous horrors and hardships on their backs, the group will have to face new challenges - both mental and physical.
The Lambs
City Sixty-Two is undergoing a major crisis after twisted and half-human creatures poured onto the streets overnight. The defenses have long since collapsed, pushing the scattered survivors onto the outskirts of safety. With Overwatch deeming the city lost, the remaining citizens, civil protection officers, and conscripts will have to muster all their remaining strength and willpower to somehow put an end to this apocalypse. Luckily, a group of strangers from far away have joined them - perhaps shedding some light on this entire macabre.
The Wolves
The Silenced City is a third entry from the Artifacts series. Following the events of Nightfall and Frozen Tears, the surviving group of rogue civil protection units are guided by the vortigaunts from frozen wastes into the regions of City 62. Their newfound mission is to find and destroy 'artifacts', anomalous objects of great corruptive potential. With previous horrors and hardships on their backs, the group will have to face new challenges - both mental and physical.
The Lambs
City Sixty-Two is undergoing a major crisis after twisted and half-human creatures poured onto the streets overnight. The defenses have long since collapsed, pushing the scattered survivors onto the outskirts of safety. With Overwatch deeming the city lost, the remaining citizens, civil protection officers, and conscripts will have to muster all their remaining strength and willpower to somehow put an end to this apocalypse. Luckily, a group of strangers from far away have joined them - perhaps shedding some light on this entire macabre.
- ROLES -
The Veterans (7/∞)
(Characters that survived Nightfall/Frozen Tears only)
Battle-worn group of survivors, familiar with the horrors spawned forth by the artifacts. Along with their new vortigaunt guides, they have arrived in City Sixty-Two to aid the remaining people and put an end to the endless horde of abominations that flooded the city. Their main objective is to seek out and destroy an artifact, ancient relics seized or lost by the Combine - corrupting everything and everyone around them.
The Vortigaunts (3/3)
(Additional pre-event information will be provided)
Vortigaunts from all around the World that came together to guide and rally anyone who would join their cause against the otherworldly corruption. Led by a greater calling, they are aware of the true nature of artifacts, and what may ultimately happen after the last one is destroyed. This particular group is leading the veterans from frozen wastes, after helping them destroy an artifact that crashed there.
Civil Protection - 'Viimeinen hengenveto' Platoon (6/7)
RL Slots [Whitelist Required]: (1/1)
i1 Slots [Whitelist Required]: (1/1)
i2 Slots [Whitelist not Required]: (0/1)
i3 Slots [Whitelist not required]: (1/1)
i4 Slots [Whitelist not required]: (1/1)
i5 Slots [Whitelist not required]: (2/2)
A group of civil protection officers that survived the initial onslaught and managed to regroup, led by a singular Rank Leader. They have been abandoned by Overwatch and left to die in the falling city. Along with armed citizens and the remnants of conscripts, they are tasked with facing an impossible horror that destroyed their home. Perhaps if everyone works together, there may still be hope for City Sixty-Two?
The Finnish Reserve (7/7)
(Whitelist not required, Junior Command and below only)
A handful of conscripts, unlucky enough to be in the city when all hell was let loose. With no surviving leader and doubtful allies at their side, they must do all they can to see another day. Despair is first to set in, when you know there's no way but forward into the darkness.
The Citizens (7/∞)
(Resistance members are allowed, though expect to cooperate with all other factions event-start)
Like lambs for slaughter, those men and women have been armed with whatever scraps they could salvage. With nothing but their own cunning to help them, like everyone else they must somehow find a way through this nightmare. The question is, who will be the real monsters when supplies and sanity finally run out?
The Veterans (7/∞)
(Characters that survived Nightfall/Frozen Tears only)
Battle-worn group of survivors, familiar with the horrors spawned forth by the artifacts. Along with their new vortigaunt guides, they have arrived in City Sixty-Two to aid the remaining people and put an end to the endless horde of abominations that flooded the city. Their main objective is to seek out and destroy an artifact, ancient relics seized or lost by the Combine - corrupting everything and everyone around them.
The Vortigaunts (3/3)
(Additional pre-event information will be provided)
Vortigaunts from all around the World that came together to guide and rally anyone who would join their cause against the otherworldly corruption. Led by a greater calling, they are aware of the true nature of artifacts, and what may ultimately happen after the last one is destroyed. This particular group is leading the veterans from frozen wastes, after helping them destroy an artifact that crashed there.
Civil Protection - 'Viimeinen hengenveto' Platoon (6/7)
RL Slots [Whitelist Required]: (1/1)
i1 Slots [Whitelist Required]: (1/1)
i2 Slots [Whitelist not Required]: (0/1)
i3 Slots [Whitelist not required]: (1/1)
i4 Slots [Whitelist not required]: (1/1)
i5 Slots [Whitelist not required]: (2/2)
A group of civil protection officers that survived the initial onslaught and managed to regroup, led by a singular Rank Leader. They have been abandoned by Overwatch and left to die in the falling city. Along with armed citizens and the remnants of conscripts, they are tasked with facing an impossible horror that destroyed their home. Perhaps if everyone works together, there may still be hope for City Sixty-Two?
The Finnish Reserve (7/7)
(Whitelist not required, Junior Command and below only)
A handful of conscripts, unlucky enough to be in the city when all hell was let loose. With no surviving leader and doubtful allies at their side, they must do all they can to see another day. Despair is first to set in, when you know there's no way but forward into the darkness.
The Citizens (7/∞)
(Resistance members are allowed, though expect to cooperate with all other factions event-start)
Like lambs for slaughter, those men and women have been armed with whatever scraps they could salvage. With nothing but their own cunning to help them, like everyone else they must somehow find a way through this nightmare. The question is, who will be the real monsters when supplies and sanity finally run out?
During the initial event set-up, all players will be given a certain amount of chips corresponding to their position within the storyline. You will then be able to spend those chips at a vendor to purchase equipment. Every 'faction' will have its own vendor to buy things from (sorry citizens, you won't get an AK47). Certain characters will be given additional gear outside of this criteria.
- APPLICATION FORMAT -
- Section One -
- Section One -
- Steam Name:
- Steam ID:
- Discord Name & ID [On Short Stories Discord (You are required to join it to participate)]:
- Section Two -
- Character name / Tagline:
- Role (+Rank if Civil Protection/CCR):
- Short (or detailed) character backstory:
- Name your character's favorite activity:
- Starting time: Day 1 (7 PM GMT+2, 27th) Day 2 (7 PM GMT+2, 29th) -
This is a NON-CANON event.
This event follows a "one-life" policy. All deaths with IC reasoning will be considered PK.
Your choice afterward is to play as a special passive role.
Bleedout Godmode turned ON.
Healing mid-combat is ALLOWED.
Whitelist restrictions may be lifted if the Event Host deems the individual capable of Roleplaying in sufficient fashion throughout the event.
Repairing armor mid-combat is NOT ALLOWED.
Thirst/Hunger damage may be turned on at a very slow rate to give admins a signal when someone is starving. Better pack up some rations!
Memory replacement procedure doesn't apply here for the sake of the event, unless voluntary. All units above i3 may act as everyone else and are not forced to obey the Combine.
*The one-life rule might be overruled if the deaths are too frequent or a certain threshold of participants is not met. That also means creating an entirely new character if need be.
**Repairing and healing rules can be overruled if the character is considered covered and in a safe spot.
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