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Implemented Simple suggestion: Change fallover in drunkenness

Lab

Radio Bob Approved
Joined
Aug 11, 2021
Messages
283
Very simple.

The random force fall-overs when your character is drunk interrupts RP.

My suggestion is to either remove it entirely, or predicate fallover chance based on whether or not your character is moving.

If your character is not moving, he should not fall over. I had an incident where I was stood in the same place for ~10 minutes trying to RP and fell over like 3 or 4 times. And whilst it was funny, it interrupted the flow of RP and was very annoying.

Prost! 🍺
 
Feasible technically, current implementation only considers if a) ur drunk and b) a random time has passed since the last fallover...

Accepting this for now!
 
Please make it so any Asian characters turn red when drunk and any Americans start shooting guns automatically.
 
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