Jamklanson
Member
- Joined
- Nov 17, 2021
- Messages
- 27
I like some of the suggestions. Primarily, being able to do some very minor customization to our uniforms under a guide would be awesome, while keeping the rest of the bodygroups open for rebels with stolen suits and rogue units.
Unit uniform customization guidelines would essentially be the same as the military guidelines. Very strict and minimal choices, with the choices being as measured, precise, and "squared away" as the normal uniform. We already have customization for wearing combat boots instead of the jackboots.
Having different vests would be a pain in the ass to code for different armor values, but having something better to put on than a stab vest while sweeping the sewers during high-risk raids would also be pretty neat.
I have always been a big proponent of Rebels being able to (attempt to) sabotage the Combine supply lines which would lead to units having to pick up supply drops of ammunition and medical equipment, which rebels can also intercept to boost their own armories and hinder the combine's. I also agree with Maroon on making all the equipment cost money from the vendors. I'm not sure if it's possible to make the vendors switch from chips to credits in the current build, but it would be pretty good.
Unit uniform customization guidelines would essentially be the same as the military guidelines. Very strict and minimal choices, with the choices being as measured, precise, and "squared away" as the normal uniform. We already have customization for wearing combat boots instead of the jackboots.
Having different vests would be a pain in the ass to code for different armor values, but having something better to put on than a stab vest while sweeping the sewers during high-risk raids would also be pretty neat.
I have always been a big proponent of Rebels being able to (attempt to) sabotage the Combine supply lines which would lead to units having to pick up supply drops of ammunition and medical equipment, which rebels can also intercept to boost their own armories and hinder the combine's. I also agree with Maroon on making all the equipment cost money from the vendors. I'm not sure if it's possible to make the vendors switch from chips to credits in the current build, but it would be pretty good.
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