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Some SFM Stuff

  • Thread starter Thread starter Deleted member 2717
  • Start date Start date
D

Deleted member 2717

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Been getting back into SFM lately, messing around a lot more with models and stuff, here's some items that I made earlier to get back into the swing of things.

Boom. Headshot.
Wanted to mess around with the model effects that I had, mostly. As such, everything else is a cheap excuse to throw them in. Since they're models, and not particles, they're much easier to work with. (Also I just noticed the muzzle flash clips through the gun's muzzle gOD FUCKING DAMNI-)

Cop Gunfight-min.png
Simple posing and lighting practice/refresher.
First thing I made when starting back up with SFM. Simple model, simple pose, simple lighting. For the keener-eyed of you, you might notice I took pose inspiration from TheParryGod's "Anti-Citizens" Thumbnail. Though, I did put my own perspective on it.

Cop Lighting-min.png
The rebels have been sent on a stealth mission. Let's see how it pans out for them.
Again, more practice with posing from reference, this time with a more cartoony/exaggerated pose. It was actually a challenge to express it properly whilst keeping the character's feelings of weight, but I feel I did a good enough job in the end. Still, posing can always be improved.

Sneaky Rebels-min.png
"Overwatch, Sterilization Team confirms no visual on Infested assets, advise."
Thanks to some help from @Travis , I've managed to get my scenebuilding going. If you've not seen his work elsewhere in the forums I heavily suggest you go check it out, and you'll see the inspiration. Thank u travis for helping me get these assets ported into SFM (it is agony) (Also big ty for going through the mental torture of the Hammer editor to get this fucking behemoth of a map to run on SFM at all. Actual wizard)

Infestation Sweep-min.png
After-Workshift Catchup.
Just two pals shooting the shit after a long day of filling ration boxes! This one was a good chance for me to practice my framing, as well as a little bit of expression and held propwork. I also really wanted to pose two characters on different levels, which is why the femchar is sitting and the manchar is standing. (And yes, the manchar's feet do actually touch the ground out-of-frame. I am just that skilled.)
After-Workshift Catch Up-min.png
"Kinsman... allow us to divest this one of their wounds."
Last one for now I promise. I realise I hadn't really worked with nonhumans yet! (No, the combine do not count, they're transhuman.) And on top of that, I had a neat idea to replicate the Vortigaunt's little healing lights. As it turns out, volumetric lights pointed directly at a camera produce a neat little glowy ball. If this one's posing seems odd, or a little rushed, it is because I was also testing out the premade stances and editing them to fit my needs, since the rig on the Vortigaunt model I'm using is rather... unique. Anyway, lots of love to my vortibros xoxo
Vortigaunt Healing-min.png
 
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The rebels have been sent on a stealth mission. Let's see how it pans out for them.
Sneaky Rebels-min.png
You can tell it’s fake because rebels are succeeding at stealth.
 
Very Cool, Very Nice. If only id Know how to SFM, Oh well. Very good stuff Thou
 
Update! Two new images! Also added tiny bibliographies to try and explain my inspiration/thought process behind each piece.
 
These are awesome, just wish models v2 hair was colorable just to add that little extra detail in these. Still, these look great!
 
Okay just one more (for da vortibros), now I go to sleep. Gudbye
 
pls add them as a reply too i cba to go back to the op all the time
 
UPDATE!!! A new minor project I'm working on! No working title for it at the moment (because I am very smart), but three characters have been planned for it, and I have a few quick renders of them here today, alongside a little introductory story for you all!

Recovery Squad Osiris:

It's common, when sending research teams into the Sublevels, that contact is cut, or they get lost. Not surprising, really. When you're trying to navigate a non-Euclidean, temporally distorted space, "forwards" doesn't always mean "forwards". That's where the Recovery Squads come in. Staffed with armed guards and professional navigators, the Recovery squads specialize in bringing lost teams home. Either alive, or in a body bag. The things that live down here might start getting a taste for people if we left them out, after all.

Recovery Squad Osiris is one of these squads, a small, three-man team, dedicated to tackling the more... violent reports. If Osiris is coming for you, you're either dead, or soon-to-be. Still, the aftermath of direct contact with whatever lives down here paints a vivid picture, that the Eomea Research Institute would find invaluable.

Corporal Higgs Full.png

Doctor Geller Full.png

Doctor Rashford Full.png

More to come of them later, unless I immediately forget that I started this project! Stay tuned!
 
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