Dr. Ternith Plague
"Expedition: ZERO"
- Joined
- Mar 28, 2022
- Messages
- 276
- Thread Author
- #1
Since the DOB/CWU/RCD is not allowed to use biolocks on stores (reference Neonity on this), the DOB/RCD has no way to access stores if there are no store owners. I'd like to address this with a simple suggestion that can be solved with one essential script that can be made through a Combine PDA and assigned to RCD Senior Worker+ or whomever the CCA deems fit to hold these.
The i24/District Store Master Key
What does it do, pray to tell? Why, it lets you access any store lock within the entirety of i24/the district you're in. It's been made clear DOB locks are now right out and as such, we have no alternative forms of access. I want to address possible counter-arguments, however, before they are made:
1c. Just ask the store owner/supervisor/employees.
1r. See, that would be a good idea. But if District-11 has shown me anything, store owner and employee activity are less than reliable. And if there's something we in the DOB/RCD need to investigate, TAKE FOR EXAMPLE, A LITERAL STRIPPER POLE, then we need a way to access the stores without having to rely on store owners and their staff.
2c. Just put on biolocks.
2r. See the first paragraph.
3c. Kick the door down!
3r. Again, great idea! Who's gonna lock it to prevent theft? There's an essential issue that needs solving. If you can find a way for DOB to re-lock the doors after them being kicked down, please tell me, otherwise, the citizen and rebel RPers are going to have a field day rolling 90s and 100s on their lockpicking rolls when picking open an unguarded chest.
4c. Just give the DOB/RCD all the store keys!
4r. Keeping it simple, do you want to carry around 6+ store keys on you ALL DAY?
Now, since this would be a faction item, stealing it would require Faction Lead+ authority, as well as staff authority and /pettycrime or /crime checks to be met.
If there are no issues with this suggestion, I think it'd be a great way to resolve DOB/RCD not having access to any of the things they need to have access to.
The i24/District Store Master Key
What does it do, pray to tell? Why, it lets you access any store lock within the entirety of i24/the district you're in. It's been made clear DOB locks are now right out and as such, we have no alternative forms of access. I want to address possible counter-arguments, however, before they are made:
1c. Just ask the store owner/supervisor/employees.
1r. See, that would be a good idea. But if District-11 has shown me anything, store owner and employee activity are less than reliable. And if there's something we in the DOB/RCD need to investigate, TAKE FOR EXAMPLE, A LITERAL STRIPPER POLE, then we need a way to access the stores without having to rely on store owners and their staff.
2c. Just put on biolocks.
2r. See the first paragraph.
3c. Kick the door down!
3r. Again, great idea! Who's gonna lock it to prevent theft? There's an essential issue that needs solving. If you can find a way for DOB to re-lock the doors after them being kicked down, please tell me, otherwise, the citizen and rebel RPers are going to have a field day rolling 90s and 100s on their lockpicking rolls when picking open an unguarded chest.
4c. Just give the DOB/RCD all the store keys!
4r. Keeping it simple, do you want to carry around 6+ store keys on you ALL DAY?
Now, since this would be a faction item, stealing it would require Faction Lead+ authority, as well as staff authority and /pettycrime or /crime checks to be met.
If there are no issues with this suggestion, I think it'd be a great way to resolve DOB/RCD not having access to any of the things they need to have access to.