icedout
Radio Bob Approved
- Joined
- Oct 27, 2020
- Messages
- 61
- Thread Author
- #1
Hey everyone!
As the server teeters closer and closer to RLD, discussions on the server's improvement have been increasingly off-loaded onto the concept of V3. Things such as a rework to the lore and gameplay rules harboured within seem to place this update as a massive all-at-once approach to fix the most important issues this server has, with a reset positioned to make all of these changes as palatable as possible.
Regardless of its current development state, I think it'd be wise to use this opportunity and tally complaints/suggestions on problems that otherwise seem too nebulous to fix. One which I have noticed crop up periodically is the concept of Willard's "aesthetic".

This topic has obviously been broached before. Dare I say, some things have improved drastically from the most heinous outliers of the past. But the server moves on, and from time to time I still hear the sentiment that Willard carries with it an aesthetic lack of seriousness/believability.
This, to a certain extent of course, is intentional. We've had age-old discussions about not wanting to ape HL2 one-to-one and yadda-yadda, so Willard walks the tightrope of intentionally deviating from the source material to provide a more interesting setting to roleplay in. The question we now find ourselves with is if the homegrown "style" of Willard HL2RP is desirable in the general metrics of visual design. Are all the elements visually consistent within eachother? Is the style of sci-fi post-apoc alien dictatorship cityscape we've fostered desirable, or are there elements so outlandish or out-of-touch that you consider them harmful to an immersive experience?
Since HL2RP is cobbled together from a wide team of artists, there's always a need to accept a certain amount of deviation in the different sources provided. A lot of the effort is free as well and cannot be held to paid design standards. But this cone can widen or tighten based on popular opinion. An issue I had to oversee personally was an overuse of panels without a standard bar for quality or implementation. This came to be an issue with some, and so had tightened oversight implemented for correction to try and improve signage on the server.
As I've said, I've seen this topic broached from time-to-time briefly, but never in a more focused environment of discussion and proposal. Some inputs also seem to only come from individuals who haven't played in extended periods of time, if at all, and thus, whilst still valuable, don't provide an opinion of the regular Willard audience. If you have any opinions on the matter, I do implore you to leave them below so that a wider "state of things" can be canvassed on what people think V3 should look like and how far V2 Willard deviates from this vision.
And please be respectful xoxo
As the server teeters closer and closer to RLD, discussions on the server's improvement have been increasingly off-loaded onto the concept of V3. Things such as a rework to the lore and gameplay rules harboured within seem to place this update as a massive all-at-once approach to fix the most important issues this server has, with a reset positioned to make all of these changes as palatable as possible.
Regardless of its current development state, I think it'd be wise to use this opportunity and tally complaints/suggestions on problems that otherwise seem too nebulous to fix. One which I have noticed crop up periodically is the concept of Willard's "aesthetic".

This topic has obviously been broached before. Dare I say, some things have improved drastically from the most heinous outliers of the past. But the server moves on, and from time to time I still hear the sentiment that Willard carries with it an aesthetic lack of seriousness/believability.
This, to a certain extent of course, is intentional. We've had age-old discussions about not wanting to ape HL2 one-to-one and yadda-yadda, so Willard walks the tightrope of intentionally deviating from the source material to provide a more interesting setting to roleplay in. The question we now find ourselves with is if the homegrown "style" of Willard HL2RP is desirable in the general metrics of visual design. Are all the elements visually consistent within eachother? Is the style of sci-fi post-apoc alien dictatorship cityscape we've fostered desirable, or are there elements so outlandish or out-of-touch that you consider them harmful to an immersive experience?
Since HL2RP is cobbled together from a wide team of artists, there's always a need to accept a certain amount of deviation in the different sources provided. A lot of the effort is free as well and cannot be held to paid design standards. But this cone can widen or tighten based on popular opinion. An issue I had to oversee personally was an overuse of panels without a standard bar for quality or implementation. This came to be an issue with some, and so had tightened oversight implemented for correction to try and improve signage on the server.
As I've said, I've seen this topic broached from time-to-time briefly, but never in a more focused environment of discussion and proposal. Some inputs also seem to only come from individuals who haven't played in extended periods of time, if at all, and thus, whilst still valuable, don't provide an opinion of the regular Willard audience. If you have any opinions on the matter, I do implore you to leave them below so that a wider "state of things" can be canvassed on what people think V3 should look like and how far V2 Willard deviates from this vision.
And please be respectful xoxo

