Takyon3
Active member
- Joined
- Dec 15, 2020
- Messages
- 152
- Thread Author
- #1
Let's get to it.

Loyalism
Non-existent in both the initial launch and the beta, which is worrying. Apparently a few characters have received T1 and T2 loyalism because they participated in the work cycles, but that doesn't mean anything because loyalists don't get perks yet. I think it was a big mistake not introducing a proper loyalty system here in the beta, but I digress. I could go on about how to make loyalty appealing to the average player but that's another thread in of itself, so I'll leave it. I just want to see it on the actual launch.
CPs
There was a thread already made about this, you can find it here: https://willard.network/forums/threads/loyalist-rp-is-underwhelming-when-cp-display-inaction.1757/
CPs just go on patrols and berate people who confront them directly. They act very passively until an admin gives them the go ahead to gun down people during riots. What can I say? They're not bad by any means, and they're not good either. They seem to be there for the sake of hl2rp, and they have no goals of their own other then the enforcement of the status quo (which is passive rp and work rp by the way). They don't seem to employ any sort of tactics with how they control the population of the city, and they seem to think going on the odd patrol every now and then is enough. It's disappointing how bland and passive they are. No one is afraid of them, they are a laughing stock honestly and are mocked constantly without remorse.
CCA
The CCA, like the CPs, have no real authority over the population and its various departments are disconnected. CCA members have no access to their own office (lol) which is the same issue they had on the initial release. They really don't have anything to do other then the one or two people that make generic as fuck broadcasts. The CCA has no communication with the CPs, as @Gr4Ss said here.

No one really knows who the CA is. His character and broadcasts are not very memorable and he himself, like the CPs and the CCA, exercises no initiative to do or change any aspect of the city. It wouldn't surprise me if he was disconnected from the CCA as well.
Housing, Food, Work
Housing Is non-existent. Generally, people have an aspiration to acquire a house as they join a hl2rp server, or work for one and buy one with money. Citizens are relegated to the ration terminal building where they sleep in bunks. This whole bunk thing makes sense considering the theme of the beta, but acquiring an apartment should have been something to earn from the get go. What are the citizens even working for anyway? Food and Water is useless as you do not die from starvation or dehydration. I have brought this point up before, and the community managers are very keen not to introduce death by starvation on the server for one reason or another. In my opinion, it removes yet another thing to do. So citizens can't get a house, they don't need food and water, so what is their incentive to work? They have none. this lack of foresight for something so obvious is a big red flag for the actual launch of the server.
You can avoid work, not eat or drink, you can do nothing and you will survive this so called "dystopia". People NEED a drive otherwise the server will stagnate. People seem to forget the initial launch stagnated quite a bit before they had to pull the plug.
Everything feels disconnected and isolated from each other. The CCA doesn't do much, the CPs are bog standard, maybe even sub-par, and patrolling is the most you'll see them do. Citizens work without incentive. Loyalism is not in. Housing is not in. Food and water is useless. Work rp for two weeks was a bad idea, but it had potential.

Loyalism
Non-existent in both the initial launch and the beta, which is worrying. Apparently a few characters have received T1 and T2 loyalism because they participated in the work cycles, but that doesn't mean anything because loyalists don't get perks yet. I think it was a big mistake not introducing a proper loyalty system here in the beta, but I digress. I could go on about how to make loyalty appealing to the average player but that's another thread in of itself, so I'll leave it. I just want to see it on the actual launch.
CPs
There was a thread already made about this, you can find it here: https://willard.network/forums/threads/loyalist-rp-is-underwhelming-when-cp-display-inaction.1757/
CPs just go on patrols and berate people who confront them directly. They act very passively until an admin gives them the go ahead to gun down people during riots. What can I say? They're not bad by any means, and they're not good either. They seem to be there for the sake of hl2rp, and they have no goals of their own other then the enforcement of the status quo (which is passive rp and work rp by the way). They don't seem to employ any sort of tactics with how they control the population of the city, and they seem to think going on the odd patrol every now and then is enough. It's disappointing how bland and passive they are. No one is afraid of them, they are a laughing stock honestly and are mocked constantly without remorse.
CCA
The CCA, like the CPs, have no real authority over the population and its various departments are disconnected. CCA members have no access to their own office (lol) which is the same issue they had on the initial release. They really don't have anything to do other then the one or two people that make generic as fuck broadcasts. The CCA has no communication with the CPs, as @Gr4Ss said here.

No one really knows who the CA is. His character and broadcasts are not very memorable and he himself, like the CPs and the CCA, exercises no initiative to do or change any aspect of the city. It wouldn't surprise me if he was disconnected from the CCA as well.
Housing, Food, Work
Housing Is non-existent. Generally, people have an aspiration to acquire a house as they join a hl2rp server, or work for one and buy one with money. Citizens are relegated to the ration terminal building where they sleep in bunks. This whole bunk thing makes sense considering the theme of the beta, but acquiring an apartment should have been something to earn from the get go. What are the citizens even working for anyway? Food and Water is useless as you do not die from starvation or dehydration. I have brought this point up before, and the community managers are very keen not to introduce death by starvation on the server for one reason or another. In my opinion, it removes yet another thing to do. So citizens can't get a house, they don't need food and water, so what is their incentive to work? They have none. this lack of foresight for something so obvious is a big red flag for the actual launch of the server.
You can avoid work, not eat or drink, you can do nothing and you will survive this so called "dystopia". People NEED a drive otherwise the server will stagnate. People seem to forget the initial launch stagnated quite a bit before they had to pull the plug.
TL;DR
Everything feels disconnected and isolated from each other. The CCA doesn't do much, the CPs are bog standard, maybe even sub-par, and patrolling is the most you'll see them do. Citizens work without incentive. Loyalism is not in. Housing is not in. Food and water is useless. Work rp for two weeks was a bad idea, but it had potential.
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