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This way to Berlin - Day one feedback

George

Willard Networks Whistleblower
Joined
Nov 19, 2021
Messages
1,550




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This way to Berlin

Favourite moment?
Least favourite moment?
What would you like to see more of?


 
Peak, that is all
Staff response time was great, very rarely felt like I was waiting around for an answer and we were actively able to interact with the created environment in a strong way that I really enjoyed.

Difficulty level was certainly more narrative than truthfully challenging, but for the first day of our journey it seemed appropriately challenging, I like the change up with the grunt as opposed to having it just be a fight against a stronger enemy.

Player agency is maintained well, there was only one point in the entirety of what we did today that forced us in a specific direction, and it was very appropriately done with IC agents rather than an OOC direction.

This is what I want to see from Expos.
 
Personally the pacing and directioning needs some working... it felt rushed at some points, long drought and downtime, suddenly action for 5 seconds, then it's just standing around and marinating until something happens.

The jumping off the bridge - while cinematic - I found a little odd, especially after nobody knew where to go and sometimes we just ran to and fro looking for that pointer, but in the end, it was just mindless running around until we eventually found where to go.

The Atomic Heart zombies also felt a little out of place...
 
I wasn't attending 6/10
 
Favourite moment?: Probably the mercy kill sequence of the forgotten prisoner. It was a cold reality than enabled some fantastic development in my character and those around me.
Least favourite moment?: Getting owned twice on my first mission. All jokes aside? I didn't have much complaints.
What would you like to see more of?: Rolling. I like the scavenging side of things, security checks, intelligence checks. Those things make it seem like your stats really matter and I noticed we were using stats today that typically don't apply in the loot cycle version of this server; the garbage loop.
 
Favourite moment?: When Vadima almost got crushed by the Thumper and me shooting out the second Thumper's open panel, prompting it to malfunction and probably level half of the Combine base.

Least favourite moment?: The sudden stand off on the bridge from the Hunter Chopper and the APC. While the APC is more reasonable, but the Huner Chopper should've had some sort of indication for it's arrival to the bridge. Like a sound que or something. Other than that, everything bit of this first part was juicy good.

What would you like to see more of?: /Scenetexts. While I like the player independence to see if we could call out that something is interactable, a /scenetext would certainly help to mitigate the amount of "@Can I search dis?". Also, I'd like to see more event characters to interact with on the 2nd day - Either be as friend or foe.
 
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