Peak, that is all
Staff response time was great, very rarely felt like I was waiting around for an answer and we were actively able to interact with the created environment in a strong way that I really enjoyed.
Difficulty level was certainly more narrative than truthfully challenging, but for the first day of our journey it seemed appropriately challenging, I like the change up with the grunt as opposed to having it just be a fight against a stronger enemy.
Player agency is maintained well, there was only one point in the entirety of what we did today that forced us in a specific direction, and it was very appropriately done with IC agents rather than an OOC direction.
This is what I want to see from Expos.