Bounter
Active member
- Joined
- May 9, 2022
- Messages
- 356
- Thread Author
- #1
The Resistance / Rebel scene is bit of a mess as of recent, to put it as short as possible. With everything happening around, some are fair to assume that the scene is declining, but why is that?
This is mainly caused by recent events and also server changes, such as:
- Cop armour increase, which was done because of Partisans wrecking CPs... Except even though they are gone, the buff remains, making Cops significantly stronger against 90% of Rebels.
- Combine responses to recent activities, like the Checkpoint bombing not so long ago being... Harsh, to say the least. I mean come on, CCR (like 10+ on) in the city, numerous Cops and OTA alongside A SPACE SHIP, AND turning the Slums into essentially a "If you are there, you are suspicious and eglible to be arrested / shot on sight". I do not think I have to say why it is ridiculous! Especially because EVENT REBELS (Aka. One-off, no story having Rebels) were adding onto this, screwing over actual resistance players. This pretty much killed Slums RP and also was such a insane response, everyone was shocked that they did not just NUKE the slums into a pile of debris.
- Recent Combine PK Rule change. With this new change live, CPs will no longer be demoted upon a PK. This means that there is even LESS of a loss when dying as a Cop, compared to Rebels. Speaking off...
- More punishing deaths on Rebel side. Akin to my previous point, when you get PK'd as a Rebel you loss significantly more, script and character wise. You not only start out from zero, but cannot do any rebelious acts for first two weeks of creating a new character. A Cop meanwhile loses... Less, so to speak.
Now, while these may seem like signs of bias, does it actually mean there is one? Or is it just people's NEGATIVITY bias?
This is mainly caused by recent events and also server changes, such as:
- Cop armour increase, which was done because of Partisans wrecking CPs... Except even though they are gone, the buff remains, making Cops significantly stronger against 90% of Rebels.
- Combine responses to recent activities, like the Checkpoint bombing not so long ago being... Harsh, to say the least. I mean come on, CCR (like 10+ on) in the city, numerous Cops and OTA alongside A SPACE SHIP, AND turning the Slums into essentially a "If you are there, you are suspicious and eglible to be arrested / shot on sight". I do not think I have to say why it is ridiculous! Especially because EVENT REBELS (Aka. One-off, no story having Rebels) were adding onto this, screwing over actual resistance players. This pretty much killed Slums RP and also was such a insane response, everyone was shocked that they did not just NUKE the slums into a pile of debris.
- Recent Combine PK Rule change. With this new change live, CPs will no longer be demoted upon a PK. This means that there is even LESS of a loss when dying as a Cop, compared to Rebels. Speaking off...
- More punishing deaths on Rebel side. Akin to my previous point, when you get PK'd as a Rebel you loss significantly more, script and character wise. You not only start out from zero, but cannot do any rebelious acts for first two weeks of creating a new character. A Cop meanwhile loses... Less, so to speak.
Now, while these may seem like signs of bias, does it actually mean there is one? Or is it just people's NEGATIVITY bias?

