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SignUp Now!Fire and sworbetter idea they shouldn't have left the server closed all summer
What did we doWhat I'm trying to say, is not every City RP map has to be the status quo you're all used to, this isn't a rich place, nor is it an important place. And we're here as a punishment
the arcs meant to be set in winter and meant to be cold lmao. No clue why people bitchin about the snow(The snow is the only good part about it, anyone who thinks otherwise can suck it)
c27 is visually cool and the addition of snow happened because of a specific reason, but i have to agree that the map isn't all that. it's way too drawn out, there's not a lot of interiors, etc etc. the way i see it, we'll get a repeat of i24 with the same issues (mostly the playerbase being spread thin)
should've gone on d47!
According to the narrative, we pissed off City 8 to the point they forced us to leaveWhat did we do![]()
To elaborate, there are 8 spots for stores / stalls. Nine if you include the stall spot in the warehouse area, and 10 if you entertain the possibility for 1 independent mechanic store, if not they might be able to be reused for something elseFor those that keep saying "lacking interiors" WHAT interiors exactly are we missing that are important?
We have:
Appartments (a lot of them)
A city hall
A nexus
Several warehouses
Several stores / stalls
A clinic
A pharmacy
An entire underground mega-bunker
A scattered handful of buildings in the "outlands" area
Y'all are just complaining for the sake of it, there's no interiors missing that are actually important, or could serve any other purpose than just being pointless interior space.
who buys apartments anywaysTo elaborate, there are 8 spots for stores / stalls. Nine if you include the stall spot in the warehouse area, and 10 if you entertain the possibility for 1 independent mechanic store, if not they might be able to be reused for something else
19 apartments + 2 whole houses. (Apartments can probably fit 2-3 each room with the houses likely being loyalist housing for 2 each
Plenty of room in the slums area for propping slummer housing (not to mention the underground)