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SignUp Now!Primativist party whenalways took it that ideologies could be pro-union but have minor differences on how things should be ran
ala:
- some parties like human science, other parties hate human science
blah blah blah, you get it
But political riots are funnever understood the appeal of roleplaying politics in HL2RP. time and time again these divisive party factions are eradicated by the combine after overstepping some boundary, so can we just stop trying to shoehorn 1984 into the alien occupation that clearly has no use for it?
Well if it's that easy to resolve I don't really see the risk in letting them try it again.time and time again these divisive party factions are eradicated by the combine after overstepping some boundary
I think the politics are OK, it's just that the people misinterpret them. Like the people in CWU/CCA who think of tokens/credits as a 'currency' rather than the 'electronic foodstamps' they're meant to be, or the people who start 'enterprises' and 'chain businesses' and 'have sixteen different positions' and 'are important'... Like bro, we live in a *communist military dictatorship*, where personal posessions and individuality are kept at a mininum for a reason. I get it's maintained to not kill City/PlazaRP but Fortune500 and Wall Street stopped being a thing long ago in this universe.never understood the appeal of roleplaying politics in HL2RP. time and time again these divisive party factions are eradicated by the combine after overstepping some boundary, so can we just stop trying to shoehorn 1984 into the alien occupation that clearly has no use for it?
I'm just here for the street battlesI think the politics are OK, it's just that the people misinterpret them. Like the people in CWU/CCA who think of tokens/credits as a 'currency' rather than the 'electronic foodstamps' they're meant to be, or the people who start 'enterprises' and 'chain businesses' and 'have sixteen different positions' and 'are important'... Like bro, we live in a *communist military dictatorship*, where personal posessions and individuality are kept at a mininum for a reason. I get it's maintained to not kill City/PlazaRP but Fortune500 and Wall Street stopped being a thing long ago in this universe.
It's kinda the same people who think of the CCA being this sprawling mass of rich and famous people and bureaucrats worthy of portrait in this Americanised White-Housey-1% hybrid conception of power. With massive, different swaying ideologist such as 'transhumanist ascendency' or 'futurism', or 'hyper-republicanism' -- like, I'm not saying they're not original, or well constructed, but they're certainly NOT fitting of the world in any way shape or form. What happened to suppressing instinct and thought? To obeying something greater we cannot comprehend? To 'admitting and submitting', 'the limits of understanding' from humanity as a species? Why would our leagues-ahead alien overlords authorise us to think when thinking is what leads to wars, sedition, and the thirst for power? These aliens just wanna turn our planet into a mining site and refinery, not establish a new world order lead by humans. They already kinda did that themselves when they swept us in seven hours.
Shit, even in the book, the inner party is, unknowingly, a slave to itself, despite the luxuries they bring. And I don't really think all of the CCA should be considered 'inner party' as it currently is, like some untouchables in suits. Only the top echelon. Who is still subjected to this slavery, to the system itself. To noone in particular. To a machine. Even Breen is depicted as nothing more but a cog.
For me the CCA is more a bunch of paper pushers who work like ants to handle the more sensitive information and management under extreme supervision, as if any of that got out it'd be a huge problem. Rather than preposterous caviar eaters and near-comical James Bond villains and/or other stuck-up pedantic people. I feel like it lacks the essence of "we're all miserable in distinct ways" both the book and the game mean to transmit. Their development should cycle around being forced to go through with shit they know is horrible, like fake propaganda, supression of the truth, and outright genocide at times; all to keep the Union as 'only viable option'.
TL;DR I like the ideas of parties and such, but if this is gonna turn into people thinking it's House of Cards like I get the feeling they do (and misinterpreted both of the core media that shape up the gamemode) then it's best we just don't.
The system makes sure there's always someone above and below you, like a cycle you cannot control, where the lines are blurred. There isn't the real possibility of 'change' because the rules of the system dictate so. The reins are out of human hands.
It's not a near-religious pyramid like people are forcing it to be.
This man is right, make this man the new WN directorcounterpoint:
Willard is far removed from HL2. Radiobob soda, toy stores, and carnival rides in the plaza.
Politics (if done correctly) can add a level of antagonism back. Violence, Conflict, and Roleplay beyond that of 'I'm going to work at this bar counter for 6 hours and then hop off.' I disagree with the notion that politics should be anything other than adding antagonism and conflict to server. When it's loyalists sitting around, talking in the Nexus, and doing absolute jackshit other than voting on nothing-burger bills about credits or funding, it's absolute shit. Yet when it's on the streets, where anyone can get involved, and it's general fun conflict it's great.
Furthermore, politics should be varying in the Union, different outtakes on how things should be ran. Take the 'BRI' for example despite the 'Human Science' posters we see in HL:A. One party may support science, one may not. One may support transhumanism, one may not. One may go balls to the walls and support some fucking union luddite ideology. One may support the abolition of 'human culture' to be refitted to fit the combine. It's whatever you want and it's whatever makes it fun.
Don't diss antagonistic politics because it's not HL2. Go after radiobob soda, toy stores, carnival rides, and all the other wacky shit first.
counterpoint:
Willard is far removed from HL2. Radiobob soda, toy stores, and carnival rides in the plaza.
Politics (if done correctly) can add a level of antagonism back. Violence, Conflict, and Roleplay beyond that of 'I'm going to work at this bar counter for 6 hours and then hop off.' I disagree with the notion that politics should be anything other than adding antagonism and conflict to server. When it's loyalists sitting around, talking in the Nexus, and doing absolute jackshit other than voting on nothing-burger bills about credits or funding, it's absolute shit. Yet when it's on the streets, where anyone can get involved, and it's general fun conflict it's great.
Furthermore, politics should be varying in the Union, different outtakes on how things should be ran. Take the 'BRI' for example despite the 'Human Science' posters we see in HL:A. One party may support science, one may not. One may support transhumanism, one may not. One may go balls to the walls and support some fucking union luddite ideology. One may support the abolition of 'human culture' to be refitted to fit the combine. It's whatever you want and it's whatever makes it fun.
Don't diss antagonistic politics because it's not HL2. Go after radiobob soda, toy stores, carnival rides, and all the other wacky shit first.
This man is right, make this man then new WN directorThe fact radiobobo soda, toy stores, carnival rides, and wacky shit happened, does not mean I like the fact they did. It's just an opinion, after all. I was shown a screeny of the wacky ride the other day and I didn't like it one bit. I'm just consistent with my viewpoint. Doesn't mean it's "wrong". I just don't like it. Like this Anchorage event. But that is me. I've my reasons.
Again, you are right. Politics can add a lot, that was kind of the first sentence of what I said. My argument was I just doubt you (as in you personally, the entirety of the current CCA, and potentially the server) can handle them effectively.
And, this is just an opinion. From what I've seen, and from what I've heard, as I state in my other two posts in this thread.
EDIT: Every server is "detached from HL2"; they all have custom lore, and so on. "Detachment" is inevitable. The point of the matter to discuss if you also wanna go down into this argument is whether it fits the universe or not. I've seen servers with OTA ODST pods; do you think that fits? I think it doesn't. Same with what I mentioned.
never understood the appeal of roleplaying politics in HL2RP. time and time again these divisive party factions are eradicated by the combine after overstepping some boundary, so can we just stop trying to shoehorn 1984 into the alien occupation that clearly has no use for it?
or, yknow, the combine could just be the antagonists. the whole half-life thing, alien invasion, humans are slaves, thought police, etc.Politics (if done correctly) can add a level of antagonism back. Violence, Conflict, and Roleplay beyond that of 'I'm going to work at this bar counter for 6 hours and then hop ofI disagree with the notion that politics should be anything other than adding antagonism and conflict to server.
My brother in christ the vast majority of the way the Combine is run and the way the CA are set up is taken directly from 1984 lmao, Atle's not been shy about the inspiration for it and has said as much more than once.
politics have proven to not introduce meaningful conflict to the average player, it's just a runaway power scheme for a tiny group of people (which gets them all killed hilariously).
things like bob soda/carnival rides/toy stands exist to make the server more lighthearted, and in my mind are in service to the relatively humorous atmosphere in hl2 (almost star wars-like) such as when rebels reference missing "the jugglers" on breenTV.
Call it custom lore and roll with it, but stop adding '1984' after every argument, because the interpretetation of the world I gave is perhaps what is closest to it, and not even then.
Politics can be handled effectively, for the most part. That's what I say about it.The fact radiobobo soda, toy stores, carnival rides, and wacky shit happened, does not mean I like the fact they did. It's just an opinion, after all. I was shown a screeny of the wacky ride the other day and I didn't like it one bit. I'm just consistent with my viewpoint. Doesn't mean it's "wrong". I just don't like it. Like this Anchorage event, or the BRI. I just feel like they don't contribute anything substantial or fit. But that is me. I've my reasons.
Again, you are right. Politics can add a lot, that was kind of the first sentence of what I said. My argument was I just doubt you (as in you personally, the entirety of the current CCA, and potentially the server) can handle them effectively.
And, this is just an opinion. From what I've seen, and from what I've heard, as I state in my other two posts in this thread.
EDIT: Every server is "detached from HL2"; they all have custom lore, and so on. "Detachment" is inevitable. The point of the matter to discuss if you also wanna go down into this argument is whether it fits the universe or not. I've seen servers with OTA ODST pods; do you think that fits? I think it doesn't. Same with what I mentioned.
1. Hop on.
2. Go to a workshift / store to work.
3. Walk around, maybe go to a bar.
4. If you're a cop, you stand around and sometimes respond to certain things.
5. If you're a rebel, you stay in the slums and grind or do minimal passive.
A few variations for other factions but it's relatively the same across the board.
reply
Here's the problem:
1. You can try to host a City RP event but it ultimately has to be small in nature and can't completely disrupt the 'safety' of how City RP works. Example: bombings, fires, antlion/zombie events, infestations, whatever. Nothing new.
2. You can try to host a 'larger' City RP event but it ultimately CANNOT mess with the City and how it operates still. The 'gameplay change' is minimal and things revert back to normal after some time.
Example: The Food Crisis, Housing Crisis, etc.
3. You can actually host an event that takes place outside of C24 (due to the fact that C24 cannot be changed in any major way) that wildly changes gameplay (good!) but has a minimal impact on C24 itself.
Example: I17 Event, Alaska, etc.
Willard won't change off of any map that isn't C24 and so C24 has to exist in its current state. The 'best case scenario' would be able to have a major shift in gameplay on the main server that lasted in C24 but that ultimately can't happen.
So basically, riddle me this, how do you make a substantial contribution to the server? How do we change from the current gameplay loop?
ok on second read my reply sounded rude as I misunderstood your original intent, my bad. love you.
-SNIPS THE REST OF THE POST FOR MY OWN SANITY BUT IT WAS ALL 100% BANG ON-