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SignUp Now!No offense but did you actually try the system out at all or are you saying this from a completely uninformed perspective?I love magazine systems so keep them in.
Literally just a skill issue, imagine desiring infinite (close to) ammo in a serious RP server
And for the record, nobody wants 'infinite ammo'. What people don't want however, is the tedium that is the current magazine system. I would cope with using it if it were actually properly implemented, but I asked an admin about magazines and I got told I had to get them through BMD's. So what, does all my prior ammo that I had (which wasn't even much, just the maximum amount able to be carried rifle-wise, go up in smoke?I love magazine systems so keep them in.
Literally just a skill issue, imagine desiring infinite (close to) ammo in a serious RP server

If only people could read... but I'll reiterate.I remember asking for this awhile back, where I thought a DayZ-like magazine system would be pretty dope. Fit the attachments on your weapon like it was a container, cool custom shit. But the execution and implementation seen here is shoe on head retarded.
The update is clearly unfinished; half the guns have descriptions like 'TBD' leading me to believe it was pushed early as a band-aid fix for TFA being deprecated. When I loaded my RL and checked out my new shotgun, I was baffled to find out I needed a magazine for my fucking shotgun to function; I get the devs aren't gun nuts but I would at least expect some sort of an amnesty for certain guns to function with no magazine as is possible IRL. And from what I can tell, single-chambering isn't possible, so I'm not sure how this new system is supposed to improve RP - it's just another frustrating, half-baked automated gameplay system that frankly no one asked for, and seemingly only done to modernize the ammo part of the codebase (done in the middle of the server lifespan, so if you're an old player returning, you're basically fucked in regards to any old guns you have).
But here's my biggest question against all the benefits and disadvantages of TFA and Arc CW..
Why not the default GMod weapon base?
Like, the one the HL2 guns are built off and requires no content. You have total control over everything to do with a SWEP because it's just lua! Damage can be anything you want, make your own custom firemode function, spread can be crazy accurate or CS-like! Why do we need all this buggy inventory glitching attachment shit and q menu config crap and crosshair customization and HUD derma for a roleplay server?
This drive to make the server feel more modern has produced some terrible design choices IMO. From an outsiders perspective, this magazine/Arc CW integration looks like a complete joke.
Just take a look at what my Uzi turned into and what I found waiting for me in the customization tab.
View attachment 14761
It doesn't get much better than this. Tally ho!
I love magazine systems so keep them in.
Literally just a skill issue, imagine desiring infinite (close to) ammo in a serious RP server
Yes, I agree. But just cause its a serious RP, doesn't mean it has to be uber realistic. And the thing is, we cant even craft the ammo yet. (which will come soon) but I think people will generally find this tedious and annoying, especially newer players.All of this is legit a skill issue. You're all complaining about how slow the system is and not having enough bullets...the only extra step is dragging bullets into a mag. That's it! Takes about 2 seconds if that.
Additionally, you have THE SAME amount of ammo as before. Yet you're all whining you are severley limited. Just because it can't all instantly be loaded doesn't mean it isn't there. Having mags in your inventory and hitting R still loads a new one.
In my ops this is exactly what people needed. People see an NPC and expect to be able to defeat it no matter what, blaming deaths on bugs and glitches. Some npcs are damage sponges, yeah. Maybe don't fight them if you are ill prepared? Just a suggestion. All I can see in this entire thread is whiney, incohrent complaints because people can't have a magic pool of ammo anymore. I'm sorry to say, hl2 serious RP is not meant to be like COD.
Also, as Robert said quitre clearly, although it seems to have gone ignored as evidenced by further comments: Magazine crafting recipes are being worked on! In the mean time, I'm sure a GM will be happy to accomodate and GM you a crafting process.
Also yes, I have used the new system. I'm not just advocating for something I have never used.
One last point, Grass literally stated magazines comes hand in hand with ARC weapons. You cannot have one nor the other. Yet people are still asking he keep the base and remove the mags. As he said, that's impossible so stop asking for it.
TFA is broken. Everyone used to rage because their guns did no damage. Yet now you want it back. Make up your minds. Either way, people will always find something to complain about. TFA being a genuine issue, this complaint is just personal preference nitpicking.
Yes, I agree. But just cause its a serious RP, doesn't mean it has to be uber realistic. And the thing is, we cant even craft the ammo yet. (which will come soon) but I think people will generally find this tedious and annoying, especially newer players.
Main issue is storage. They are obnoxious space-takers. Having to implement an entire new 'ammo/gun bag' in order to carry it around is incredibly unnecessary and, if they operate anything like bags/satchels do, will not make it very quick to move around. Every single second counts when you're in combat.All of this is legit a skill issue. You're all complaining about how slow the system is and not having enough bullets...the only extra step is dragging bullets into a mag. That's it! Takes about 2 seconds if that.
Guns worked fine in the Alaska event without magazines.One last point, Grass literally stated magazines comes hand in hand with ARC weapons. You cannot have one nor the other. Yet people are still asking he keep the base and remove the mags. As he said, that's impossible so stop asking for it.
No one here has said we should go back to TFA, just that magazines are too micro, clunky, unfun, etc. It's just unnecessary time wasting in an RP server. No one will have fun in an S2K event with multiple allies where after a long firefight they have to pause, open the tab menu, and reload magazines while everyone else is wandering away from them because you cannot reliably control a large group of people quickly in a text-based roleplay server. This is one example of MANY.TFA is broken. Everyone used to rage because their guns did no damage. Yet now you want it back. Make up your minds. Either way, people will always find something to complain about. TFA being a genuine issue, this complaint is just personal preference nitpicking.
Main issue is storage. They are obnoxious space-takers. Having to implement an entire new 'ammo/gun bag' in order to carry it around is incredibly unnecessary and, if they operate anything like bags/satchels do, will not make it very quick to move around. Every single second counts when you're in combat.
Guns worked fine in the Alaska event without magazines.
No one here has said we should go back to TFA,
My only grievance with the magazine system is that it and the gun switch killed the majority of my ammunition, though admittedly, I'd margin that a good portion of that ammunition came as a result of a bug/glitches. I don't play rebel characters that often, so it doesn't bother me to the extent that it bothers others.I love magazine systems so keep them in.
Literally just a skill issue, imagine desiring infinite (close to) ammo in a serious RP server
Please explain to me how this takes up any less space than needing to carry ammo boxes in your inventory? And before you say 'magic ammo pool', I have wanted to kill that since we started WN - it doesn't fit an RP environment at all.Main issue is storage. They are obnoxious space-takers. Having to implement an entire new 'ammo/gun bag' in order to carry it around is incredibly unnecessary and, if they operate anything like bags/satchels do, will not make it very quick to move around. Every single second counts when you're in combat.
Guns worked fine in the Alaska event without magazines.
No one here has said we should go back to TFA, just that magazines are too micro, clunky, unfun, etc. It's just unnecessary time wasting in an RP server. No one will have fun in an S2K event with multiple allies where after a long firefight they have to pause, open the tab menu, and reload magazines while everyone else is wandering away from them because you cannot reliably control a large group of people quickly in a text-based roleplay server. This is one example of MANY.
Magazines jumping around is a good point. I can actually look into this. E.g. make a magazine go back into the same spot it was taken from when you reload, unless something else is there in the meantime. Actual 10/10 useful feedback.Or give us more inventory space. I like the idea of magazines and the slower pace and more realistic aspect. But the magazines jumping around in your inventory as you reload and the extremely limited space now that magazines are a thing needs to be looked into
EDIT:
(As a reply to KG's latest post - didn't realise other people had posted in the meanwhile)
EDIT 2:
Never mind, I'm dumb. There's a second page, LOL.
If I had time I'd have coded something in for this but just didn't have the chance to do it. There should have been a limit in place as to how much ammo you could equip under the old system anyway so in all honesty the impact isn't entirely infinite.My only grievance with the magazine system is that it and the gun switch killed the majority of my ammunition, though admittedly, I'd margin that a good portion of that ammunition came as a result of a bug/glitches. I don't play rebel characters that often, so it doesn't bother me to the extent that it bothers others.
Open to change, and love the idea. Want to see it fairly and neatly implemented.
Appreciate itMagazines jumping around is a good point. I can actually look into this. E.g. make a magazine go back into the same spot it was taken from when you reload, unless something else is there in the meantime. Actual 10/10 useful feedback.