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  1. Erkor

    Is willard's universe to soft?

    what the fuck are you saying literally every single one of those things are character traits you know, for creating a character? giving them personality, quirks, flaws, benefits, idiosyncrasies? do you only make Jim John the Gunman? are you that shallow? do you comprehend that there are more...
  2. Erkor

    Is willard's universe to soft?

    this is one of the most stupid statements ive read on this forum
  3. Erkor

    Is willard's universe to soft?

    there is no way to represent HL2 accurately because HL2 doesn't do anything all the "oppression" people whimsically babble about on repeat like chittering hyenas is an NPC scripted to attack you for invading their personal space, NPCs saying "noo dont talk to me in public they dont like that"...
  4. Erkor

    C8-I5: JAJJI-5

    wow thats a stupid order lol
  5. Erkor

    chrisjen avasarala

    chrisjen avasarala
  6. Erkor

    hello snowl

    hello snowl
  7. Erkor

    Implemented TBC changes / development updates and suggestions

    I think this is a solid way to approach the speed stat. A cognate to this, I think, is Divinity: Original Sin 2's Movement attribute, which dictates entirely how far you can move per action point. Perhaps in this case, it should dictate how far you can move in a single combat turn. Maybe, to...
  8. Erkor

    Implemented TBC changes / development updates and suggestions

    I believe the player collision boxes are on the thicker side, but I'm not sure if it should be disabled entirely within turn-based combat. Another server that used to exist deigned to make player hitboxes relatively small, instead, allowing people not only to get up close to one-another, but...
  9. Erkor

    community feedback thread for TBC vs S2K

    do NOT make s2k the combat default it will ruin the environment within a short time By balancing the server and its mechanics around shoot-to-kill combat, people's mindsets will inevitably gravitate towards a more competitive playstyle. Yes, at the moment there already is an issue of minmaxing...
  10. Erkor

    ng of the light, long past the chroni

    ng of the light, long past the chroni
  11. Erkor

    nth Sermon of Vivec, which is a bendi

    nth Sermon of Vivec, which is a bendi
  12. Erkor

    You have discovered the thirty-seve

    You have discovered the thirty-seve
  13. Erkor

    ?

    old deprecated sfm posters @captain hoovie
  14. Erkor

    22/HOM/03112019

    File: CA8C-72A8-75C9-6904-F(...).jpg (328 KB, 381x381) Anonymous 06/12/2019(Fri)04:32:22 No.88189 [Reply] new leak check it out file below dont act weird
  15. Erkor

    ?

    nicht der plan; ich hab einige sachen in richtung transhumanismus und ähnliches, dass ich mal vorlegen wollte. ich bin mir aber nicht sicher ob es zum vibe der community passt es gab sehr viele konzepte in HLNA die kontrovers zu der konservativen (lies: altmodischen) gemeinschaft war, aber...
  16. Erkor

    ?

    kann ich die verrückten ideen von hlna hier einbeugen
  17. Erkor

    ?

    die zeichen stehen für ränge und spezialisierungen der COTA* auf TnB, da ich die Fraktion in Half-Life: New America angeführt hatte in der richtigen einordnung sind es zeichen für: Infantry, Rang I und II Corporal, Rang I und II Ordinal, Rang I und II Captain, Rang I und II Commissioner Sector...
  18. Erkor

    ?

    yeah go ahead
  19. Erkor

    22/HOM/1/22122020

    December 22nd, 2020 Subject: [Initial testing in ‘Homo Artificialis’ path of Project Hominastra] Abstract With methods detailed in 22/UPD/03112019, we have been able to synthesize a pseudohuman embryo within Combine Synth gestation tanks. After a series of genetic rewrites detailed in this...
  20. Erkor

    ?

    more than 10 @Hiros look at this
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