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Community Meeting Aftermath Resolutions

The smaller whitelisted servers who do this do so because they're a highly anticipated short-term setups with limited slots and guaranteed RP quality, not when they're an almost two year old weird RP-RPG hybrid with a playerbase primarily filled with Semi-Serious players who've already cultivated a reputation that isn't exactly positive.

This situation won't have improved by the time V3 launches either - if anything it might have gotten worse simply due to time.
V3 will be focused on making the server serious. As time goes on, the server will move away from its RPG type beginnings and start to focus more on story and RP. This is something that takes time but, with the proper direction, it will be done.

Keep in mind that this whitelist comes with V3, not with the relaunch this weekend. There will be a lot of very exciting (and RP enhancing) features coming with V3. This will come alongside a new story line, leaving all of the semi-seriousness in the past. I imagine that this will bring some hype, and with whitelists being available weeks before the transition, we should have that initial playerbase on day one. From there, if things go well, people will want to get on regardless of having to wait for a little while.
 
This thread is going to be more controversial than the OSF’s discord channel post-Operation Frostbite.
 
I think this is an issue with perspective.

A whitelist has a bad name because people expect it to be large and take a long time to be approved.

What we want to do is simple- direct people to the forums, and have people spend some time digesting what they need to know before they make a character.

1. Forcing players who are actively trying to join to stop in their tracks and tab out

When we have someone new join Willard, we are failing to inform them of the things they need to know prior to making a character.

Players do not know the lore, they do not know the setting they are in, and they do not know what is expected of them. I guarantee you the majority of the players on the server don't even know what year the server is set in.

We say that we have an issue with the playerbase but, in reality, the playerbase is just not educated on what is expected of them in the server. I cannot expect someone to read the entire lorefront, the huge rule section, etc. prior to creating a character 'just to try it out'.

The best mechanism to inform players is the forums.

This is why directing them to go the forums is the solution. Specifically, we make some sort of summary page which is a small (and I mean like, two or three paragraphs) digest of everything they need to know. The lore so far, the setting, and how it differs from canonical HL lore. We do this in a way which sets the setting as serious.

Then, they answer a couple of questions about the character they intend on making. Maybe 3-4 sentences max. This makes them think about the character they are making, and what that character's background is, and how that background affects their motivations.

People will not have to post large explanations of lore, or post RP examples or anything like that.

Example
Name: John Smith
Birthplace: Toronto Canada
Alignment: Lawful Neutral
Background: John was just an office employee fesh out of college working as an accountant for a large international company. He spent each day getting by and trying to build a good life in the modern world, until the storm came. Afterwords he lived a normal life as a citizen of the Universal Union, relocating from city to city until eventually landing in City 24..

Name: John Freeman
Birthplace: Phoenix Arizona
Alignment: Lawful Good
Background: John Freeman, brother of Gordon Freeman.

While they wait, they can go read more about the rules and the lore if they wish.

After awhile they get approved so, they tab back in and make their character. When they do, they are prepared to jump into a serious roleplay environment.

That is why this system actually improves the new player experience.

2. sign up for the forums with an email they may not be comfortable associating with willard in case of a data breach
People who play on the server should be on the forums. Its our primary mechanism for discussion, and for information in general. If someone is on the server but not on the forums, they do not have the information they need to be sucessful.
3. search up their Steam community profile, and then go to a steam id converter, and then paste the information into an application format to join a garry's mod server
Type status into console. Boom. We could even show it for them on screen so they can copy it.
 
I think this is an issue with perspective.

A whitelist has a bad name because people expect it to be large and take a long time to be approved.

What we want to do is simple- direct people to the forums, and have people spend some time digesting what they need to know before they make a character.



When we have someone new join Willard, we are failing to inform them of the things they need to know prior to making a character.

Players do not know the lore, they do not know the setting they are in, and they do not know what is expected of them. I guarantee you the majority of the players on the server don't even know what year the server is set in.

We say that we have an issue with the playerbase but, in reality, the playerbase is just not educated on what is expected of them in the server. I cannot expect someone to read the entire lorefront, the huge rule section, etc. prior to creating a character 'just to try it out'.

The best mechanism to inform players is the forums.

This is why directing them to go the forums is the solution. Specifically, we make some sort of summary page which is a small (and I mean like, two or three paragraphs) digest of everything they need to know. The lore so far, the setting, and how it differs from canonical HL lore. We do this in a way which sets the setting as serious.

Then, they answer a couple of questions about the character they intend on making. Maybe 3-4 sentences max. This makes them think about the character they are making, and what that character's background is, and how that background affects their motivations.

People will not have to post large explanations of lore, or post RP examples or anything like that.

Example
Name: John Smith
Birthplace: Toronto Canada
Alignment: Lawful Neutral
Background: John was just an office employee fesh out of college working as an accountant for a large international company. He spent each day getting by and trying to build a good life in the modern world, until the storm came. Afterwords he lived a normal life as a citizen of the Universal Union, relocating from city to city until eventually landing in City 24..

Name: John Freeman
Birthplace: Phoenix Arizona
Alignment: Lawful Good
Background: John Freeman, brother of Gordon Freeman.

While they wait, they can go read more about the rules and the lore if they wish.

After awhile they get approved so, they tab back in and make their character. When they do, they are prepared to jump into a serious roleplay environment.

That is why this system actually improves the new player experience.


People who play on the server should be on the forums. Its our primary mechanism for discussion, and for information in general. If someone is on the server but not on the forums, they do not have the information they need to be sucessful.

Type status into console. Boom. We could even show it for them on screen so they can copy it.
Im not reading allat, we up tho 💯💯🔥🔥

if they add a whitelist app, it better not be that shallow
 
Admins and staff complain about being swamped with work. How do we fix that? Make it so for a player to even start playing the admins have to approve them. It’s already a massive issue where people will have applications sitting in limbo for months on end, so now we’re just going to make people sit in that same limbo to even play on the server? It’s not going to work out.

Every server I have been in that required a whitelist to join, has failed. Staff already jump the gun and ban people for something that could easily been a warn, verbal or in game, simply because someone new doesn’t quite know how it works. What this is going to do is cause staff to think “Well, if they went through the effort of getting the whitelist, they should be ready and understand the server, and expect to be punished to the maximum degree”. Many people playing now would never have joined if they needed a whitelist to do so, myself included, because a whitelist for the entire server will cause the hatred factions have for each other, except on any new players simply because they haven’t proven themselves. It’s just going to lead to an even more toxic and gatekeeping community environment, and the fact we had a public vote where the majority said no, and y’all still choose to do it, isn’t setting a great precedent for y’all supposedly beginning to actually listen to players.
 
4.1. The WhitelistDuring the community meeting, we spoke a LOOOOT about plans for the server and what we envision it to be later in the year. Some were endorsed, others not so much. Everyone has their reasons to feel what they feel about these changes, but I will reiterate again: They will not impact the current iteration we are playing on. We are still playing on Iteration-Two / Version-Two. Please keep this in mind. You won't see this anytime soon.Firstly, Version-Three will be a whitelisted server. The reasons for this are simple:Willard has a minimalistic way of inviting the player onto the server, it doesn't visualise its own advertisement to the player arriving onto the server, and new players instantly have no idea what they're doing. This is to cater to that demographic because we are getting a major influx of new players don't have a clue what's going on. We are setting a server precedence.The server produces a moderately sized box regarding hints of information about Willard, what the gamemode that you have joined is and some information about the setting the server takes place in (AKA Half Life Two.) It will link you to the forums and the new player will need to simply fill in a thread that will be looked at by staff. The questions will simply ask about what their Steam ID is and what type of character they intend to play. Psychological solidification and getting the brain working on imagination is the key ingredient to see what the intentions of the player is.You won't need to read bibles of text, and this is to utterly replace the now failing quiz system which is malfunctioning on the server. The quiz system is also either too dead-straight forward to run through that a monkey will be able to hover over the questions and get them right without reading. This shows a clear lack of solidification and is providing a simple uncaringness to the player joining in. First impressions are important, and that's what I want to focus on for Version-Three.



Whitelist is gonna kill the server and if not it'll create an elitist system.

It's one thing to wipe the server but to then wipe it start fresh and basically add a velvet rope/VIP line where you need to apply to get in? This ain't it.
 
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name one that failed because they had a whitelist
The whitelist may not had been the direct cause of failure, however it contributed to it.

When old players are slowly leaving the community, it will cause the server to appear less active, and instead of having new players who happen to be scrolling join, they get met with “If you want to join, go to the forums and apply for a whitelist!”. There, they’d see that the server doesn’t have a ton of players and wonder why even try to join a slowly dying community, and just join a server without a whitelist.

They also tend to fail because the already whitelisted players tend to have an elitist mindset, and any new players would be met with suspicion and gatekeeping because they haven’t proven themselves like the already whitelisted have.
 
Ppl complaining about a whitelist are the ppl I wouldn’t whitelist on my server let’s just say that
 
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Ppl complaining about a whitelist are the ppl I wouldn’t whitelist on my server
What an amazing argument that definitely isn’t foretelling of the elitist mindset I keep saying this would bring to the server :smug:
 
The whitelist may not had been the direct cause of failure, however it contributed to it.

When old players are slowly leaving the community, it will cause the server to appear less active, and instead of having new players who happen to be scrolling join, they get met with “If you want to join, go to the forums and apply for a whitelist!”. There, they’d see that the server doesn’t have a ton of players and wonder why even try to join a slowly dying community, and just join a server without a whitelist.

They also tend to fail because the already whitelisted players tend to have an elitist mindset, and any new players would be met with suspicion and gatekeeping because they haven’t proven themselves like the already whitelisted have.
I asked you to tell me the name of a server where the whitelist caused it to fail.
I did not ask you to regurgitate your argument again.

You're just imagining that this is a problem, then stating it like its a fact. Like everyone else, you're also not providing an alternative.
 
I asked you to tell me the name of a server where the whitelist caused it to fail.
I did not ask you to regurgitate your argument again.

You're just imagining that this is a problem, then stating it like its a fact. Like everyone else, you're also not providing an alternative.
least obvious black lagoon federal warden
 
What an amazing argument that definitely isn’t foretelling of the elitist mindset I keep saying this would bring to the server :smug:
Telling someone who's shit at RP they're shit at RP isn't elitism, it's often the truth.

If Gatekeeping means that we can actually, you know, roleplay rather then minge, call me Saint Peter

I don't want to go one more day of low effort interactions on the server, it makes time here worthless (not that it isn't worthless anyways)
 
I mean worst case scenario the whitelist doesn’t work and they remove it, right? Though if they did the people who may initially avoid joining the server probably wouldn’t know and probably wouldn’t come back anyway.
(Also I swear the most support for the idea is from the staff and devs with a sizable portion of players disliking it, I might be making that up but in general it seems to be accurate, no real thoughts on it just thought it was kinda funny)
 
moan about the whitelist all you want, it’s probably one of the most beneficial aspects of the server at this point and keeps out the worst kinds of RPers imaginable. people who actually wanna put time and effort into the server and figuring it out will provide the same amount of effort to try and get in, while those who just want to fuck around will get as bored as they would when they first join.
 
moan about the whitelist all you want, it’s probably one of the most beneficial aspects of the server at this point and keeps out the worst kinds of RPers imaginable. people who actually wanna put time and effort into the server and figuring it out will provide the same amount of effort to try and get in, while those who just want to fuck around will get as bored as they would when they first join.
I think it’s just one of those things you have to see what happens honestly, they surely aren’t gonna let the concept go without atleast trying it.
 
I AM HERE TO CREATE A ELITIST ENVIRONMENT

COWER IN FEAR AS YOU GO THROUGH WHAT IS ESSENTIALY A MORE IN DEPTH

CHARACTER CREATION WHICH STILL REQUIRES LESS EFFORT THEN A

DND CHARACTER SHEET
 
Well, where I stand with the whitelist, I am mutually agreeable with it; I somewhat agree and disagree with it. Why do I disagree with it? I disagree with it because it might scare some people away new players or not some people might this the server is very elitist with the whitelisting I think its nonsense but it has happened before and I do not think it would happen within this community why do I somewhat agree with it? I agree with it because it's another way to weed out minges or another way to help people who are interested, but is lacking is someone who just needs to learn a little more about the server's lore structure. I personally came from Impulse, which was semi-serious, so you could see how it would be a bit challenging to try to transition from one side to the other, and I will admit I was a bit confused, but I learned from all encounters of RP, may that be small talk or even combat, and when I look back, I have improved with my RP skills, so obviously a new person can improve and can make excellent RP; they just need to learn the lore of the server and improve themselves with every encounter.
 
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