Staff Member's Name: Mulky Humberton
Staff Member's Steam ID: STEAM_0:0:116794717
Staff's Forum ID: @Mulky
Reason for Report: He had spawned some high tier loot within the sewers which I began to retrieve and while I was able to deal with most of the npcs I was met with explosive houndeyes...
How about an alternative system where NPC zombies in TBC can trigger headcrabs to burrow out of the ground from set locations, mostly xenian gunk and join the fight so the zombie gets a fighting chance if it is solo and headcrabs simply aren't removed entirely.
Equinox's suggestion could be easily (partially at least) implemented without admin oversight. A check just needs adding to say:
If gas tick up = true
PK on death
Since headcrabs and zombies only really spawn in the sewers anyway. Staff can focus on the slums like they already have been.
The...
Exactly what it says on the tin. The Smugglers are supposed to rotate every 2 hours but I don't think this is the case. Or there's something stopping the rotation from occuring. I noticed this the most with the medical smuggler and Mendez. The medic stayed on for the entirety of Friday and...
With most other NPCs it is fine since they are slow moving or generally move slower. However with headcrabs they move so much faster jumping around and walking it's such a jarring experience compared to TBC.
Having them trigger TBC would be semi-realistic as well. Since if a headcrab jumps you...
Currently, there is no way to actually level up the Vortessence skill other than spamming the Vort beam at the wall untill you hit the level cap. Obviously I and I'm sure many others would find this pretty immersion breaking and doesn't give a good sense of progression. However, I also realise...
Stay away from the events involving the games and instead create a backstory which focuses on your character's own personal motivations. I would much rather the Vortigaunts be a faction which is wrought with internal disagreement due to their divergent philosophies. Instead of a group of yes men...
It shouldn't be an issue, as you said - so long as the work is getting done. However, keep in mind it is seen as taboo since these are the same aliens that attacked Earth during the portal storms and biotics are basically underlined to be rebellious by the Combine. So speaking with civvies might...
I was thinking recently about how there are plans for the CPs to react to rebel activity be building forcefields in certain areas and placing Combine locks. Which is fine of course but my suggestion involves the inevitable pushback from the rebel side when they start complaining they are too...
Currently when you create a custom script, you are limited to the props already within the game. This is good for sentimental items such as clocks, buttons or pictures but if you want to create a custom script (such as Xen Crystal in the example below) applying the sub-material is possible on...
From what I've seen of v3 there's a lot of theory been put into the design and flow to avoid dead ends and such. That and he actually has to get the map to compile which is a challenge due to how many entities he's got built in.
Most things what people are asking are just QoL issues.
Can you add a path / drop from inside the vortigaunt cave to take you to the sewers so there's at least 1 escape route and not leave it a dead end? Thanks. Similar to the slum elevator teleport.
And could you maybe replace the cave with the one from the canal level? Just so its less...
'Cyrus'
Hardened by years of indentured servitude to greater masters both new and old. 'Cyrus' as he has taken to calling himself - is a self-styled visionary and leader of a Resistance faction known only as: The Ra'Nach'Hii (Rah Nah Hee).
His true Vortal title is a well-kept secret. Even...
Envision the following scenario, many people are having conversations around you and introduce themselves to one another yet you was just out of F3 range or they simply decided not to F3. If I am a good eavesdropper I should be rewarded with the ability to tag someone with their name without...
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